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You'll have to pick up the gargoyle head and take it with you through the whole level, all the way until the final cauldron encounter. Bear with us, as the puzzle isn't over just yet. When all four candles have been lit, the big crypt will open, and inside you'll find an empty tomb with a broken gargoyle head. The final candle will be tucked away on the other side of this pillar. Run towards the back, just past the crypt, and look for another pillar similar to the one you find the third candle at. There will be a pillar right in front of you, so head in that direction, and look for the third candle at its base.įourth candle will call for yet another return to the "hub".
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Third candle requires of you to return to the main graveyard area, jump onto the nearest cart, and then over the fence. Go to your right after the jump and the candle will - again - be on top of a nearby headstone. Second candle can be found right when you head back to the graveyard "hub", if you jump over the back wall. The candle will be on top of a headstone in this location. Go inside and turn left until you reach a small courtyard. This is why it would be wise to scout the area and familiarise yourself with the layout before actually triggering the skull.įirst candle is located just behind the crypt where the skull is. It's important to note that, whereas you could take all the time in the world to find the Horn of Magnus bricks, interacting with the Garden of Morr skull requires of you to light the candles under a moderately-lenient time limit. In the crypts to your left, there will be a pedestal with an interactive skull placed on top of it. In Garden of Morr, you'll have to find and light all four of the candles in the main graveyard area that players reach after the 'Find the source of the green poison' objective. Keep in mind that, even after you've already transcribed this rune, you will still have to successfully finish the level for it to be unlocked in the Keep. Go back outside and into the rune chamber.
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When all five bricks have been interacted with (without touching any of the others), Olesya will contact you with a message that something's changed. You'll find a tome there, and the fourth brick will be just behind that tome.įifth brick is tucked away in the inn that's just past Jungfreund, past the stairs that lead to the rune chamber. Get across the beam and climb the nearest rooftop, then go around the corner and drop down onto a small, not-easily-visible stone ledge. That's where you'll find the third brick.įourth brick requires of you to reach the Jungfreund Platz, take a left, and then jump onto raised crates that lead to a wooden beam. Head into the cellar and hug the rightmost wall until you reach a small alcove at floor level. Take the first left and look for a cellar door just ahead. Instead of going through the gate, go into the alleyways to your right. Facing the gate, look behind the crates that are to the left of this wagon. Reach the gate that's a bit further ahead - you'll recognise it by the wagon that's parked close by. Second brick is located after the pig pens, by the small bridge that you usually run past. Don't head up the stairs right away, but turn right instead, and look for an interactive brick that's hidden behind a crate propped up on the wall to your right. For that reason, we'll mention only the 5 bricks you need to trigger here, so you can safely ignore the rest.įirst brick can be found early in the level, just before you enter the garrison.
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To find the Horn of Magnus rune, players must trigger the 5 correct bricks in the correct order in a single playthrough of the level, which is pretty taxing when you take Vermintide's chaotic combat and hordes of enemies into account.
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The first of Ubersreik's three new levels, Horn of Magnus is a sprawling labyrinth of buildings and clutter that plays host to 10 suspicious bricks that players can interact with.
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