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GamesBeat: It’s so different that I almost wonder why you didn’t call that Battlefield 6.

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In one you have that drive through Europe, the big push, and in the other you had amphibious invasions, island-hopping, and trying to take small pieces of territory.Ībove: Operation Underground in Battlefield V. If you look back on history, the war in Europe and the war in the Pacific were completely different experiences. The big goal for the Pacific is to create a new identity for that specific theater. and all the gadgets and classic gear that comes with the U.S. With that package you have a brand new army. This can hopefully give the feeling that players got from those maps in Battlefield 3 and Battlefield 4, but in a new way that fits with the style of gameplay in Battlefield V.Īfter that you have the big release for the Pacific. You have the big open area where the subway cars are, and then you have sub-basements and lots of tunnels and offshoots that create opportunities to flank and surprise and ambush. On the street level you have big open courtyards and some narrow streets as you wind down into the subway. The best part of the story is that a lot of the guys were asking us, when we came to the event here, “Can we have some concept art for this map?” And none of that exists, because the guys just built it one day. He’s really wanted to build something that he wanted to build, so he went away and came back with this idea and showed it to the team. This is a project that the original designer from Operation Metro took on. In October we have Operation Underground, a re-imagining of the classic Metro. It’s completely different from the last two maps that have come out. It can be utter chaos, but also allow for stealth and sneaking around the sides. While you have guys fighting in the streets, you can sneak around and get above them. You can get up in the windows, get up on the roofs, and create different dynamics. You have a beautiful village with cobblestone streets on one side of the map, while the other side is more like a farm area, less densely populated.Ī lot of these buildings allow for more verticality. There aren’t a lot of vehicles on the map. It’s quite narrow, and it creates a lot of head-on collisions. You have this neat U-shaped or banana-shaped map. You have a map that’s based in the mountains of Albania and Greece, where the Axis pushed into Greece when they started their invasion. The guys have done a good job of taking an experience that was built to tell a War Story and turning that into a core multiplayer experience.Īs we get into July, our colleagues at DICE Los Angeles built Marita, which is the next step in the Battle of Greece that the guys are building. Lots of long travel distances between these flags, so you have a lot of nice gameplay pacing. There’s a big marsh in the middle as well, great for tank versus tank gameplay. If you want to control the air on the map, you need to secure the hangar. In the middle you have a village, a radar site, and a bridge, all requiring a lot of good infantry play - speed, following flanking routes.Īs you move out toward the outskirts, at the far end you have the aircraft hangar. Each of those flags almost offers a different type of gameplay experience. It’s a big huge classic Battlefield multiplayer map, with six flags when you’re playing Conquest.

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That’s based on the War Story Under No Flag.

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If we start from the beginning of the list, we have a new map coming on June 27. The big thing for us is a lot of new maps coming. Ryan McArthur: Hopefully that’s an understatement. GamesBeat: You guys have more stuff coming for Battlefield V, it looks like. Above: Ryan McArthur, senior development director at DICE.









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